



"Mind the Abyss" is a first person, fast paced movement shooter that combines unique fourth-dimensional abilities and ever-evolving weaponry within an alien planet. Taking inspiration from games like Titanfall and Risk of Rain, players will unravel a deep-rooted mystery while blasting their way through the abyss.
Producer
Management of all aspects of the project utilizing high level organization, planning and decision making
Narrative Lead
Lead a team to create the story of Mind the Abyss including world building, culture building and character development
UI Designer
Creation of all in game UI including player HUD, tutorial and game documentation.
Composer
Creation of all in game music and management of in game sound.
Game
Designer
Talked with the game design team to decide on general game mechanics.
Producer
Management of all aspects of the project utilizing high level organization, planning and decision making
Narrative Lead
Lead a team to create the story of Mind the Abyss including world building, culture building and character development
UI Designer
Creation of all in game UI including player HUD, tutorial and game documentation.
Composer
Creation of all in game music and management of in game sound.
Game
Designer
Talked with the game design team to decide on general game mechanics.
Producer
Management of all aspects of the project utilizing high level organization, planning and decision making
Narrative Lead
Lead a team to create the story of Mind the Abyss including world building, culture building and character development
UI Designer
Creation of all in game UI including player HUD, tutorial and game documentation.
Composer
Creation of all in game music and management of in game sound.
Game
Designer
Talked with the game design team to decide on general game mechanics.

Producer
01
Vision
Discussing and communicating what the game will look, feel, and sound like. This involves having a fleshed out vision of what Mind the Abyss is through documentation after meetings.
02
Team
Managing a team of over 50 people. The best team members must be chosen for their individual talents to create a cohesive, organized, and stress free environment.
03
SCRUM
Responsible for Sprint planning in person as well as using the management software Trello, standup, sprint reviews at each meeting, and sprint retrospectives.
04
Direction
Leading meetings and working with individuals to create understanding and even utilizing mentorship to create a better product with more specified understanding.
Narrative Lead
01
Story
Directed the central storyline of Mind the Abyss and why the characters are not only in the situation that they are, but what they must do to fix it.
02
World and Culture
Worked with the narrative team to build a world that humans live within. This includes how the culture operates and why they are on Prometheus.
03
Management
Directed individuals on the narrative team to create individual portions of the story as well as meeting to discuss and approve these things.
UI Design
01
HUD
Creation of all in game HUD that the player may need to navigate the world of Mind the Abyss with a sleek and futuristic design.


02
Menus
Created all menus within Mind the Abyss including pause menus, instructional menus, option menus and more.
Composer
01
Music
Created all music in Mind the Abyss and in promotional material. This included working with the development team to create effective loops.
02
Sound
Worked with sound designers to create the best sounds for the game while working in programs such as Protools.

Game Design

01
Mechanics
Worked with team leads to create the most effective mechanics for Mind the Abyss that feel comfortable, interesting, and unique.