

What Lies Within is a Tabletop Horror Roleplaying experience where players find themselves trapped in an ever changing forest and must find their way out before it is too late.

Creative Direction
Making decisions on every aspect of the game through individual and team meetings as well as maintaining a cohesive world.
Project Mangement
Setting deadlines, SPRINT planning, team meetings, and high level organization of the project.
Narrative Design
Creating the broad storyline, individual events, and managing the narrative team.
Game
Design
Created the general game mechanics to set the game in motion and balance the game with complex mathematical systems.

Creative Direction
01
Vision
Responsible for tying together the idea for the project while maintaining continuity between visuals, narrative design, and game design.
02
Team
Must pick and choose the best members for a team to create a cohesive, organized, and stress free environment.
03
Presentation
Understanding and implementing a cohesive brand identity that is easily marketable and readable for players in game.
04
Directing Meetings
Leading meetings and making snap decisions to most effectively move the project and create understanding for members of the team.
Project Managment
01
SCRUM
Responsible for Sprint planning in the management software Teamwork, standup, sprint reviews at each meeting, and sprint retrospectives.
02
Organization
Organization of team planning as well as file management to maintain ease of work for the team.
03
Communication
04
Risk Management
Talking to each member of the team in team meetings as well as individual reviews and discussions.
Deciding what was best for the team in terms of time management, marketing, and prioritization.

Narrative Design
01
Story
Created the original idea for What Lies Within and what the player will see within the forest.
02
Events
Created individual card events that would manipulate the player and maintain the continuity of the game.
03
Management
Reviewed all of the cards to verify that each individually fits the broad storyline and feel the most grounded to players.
Game Design

01
Mechanics
Ideate with the mechanics team, compress and solidify ideas, and write the mechanics for What Lies Within including the game design document and rule book.
02
Game Balance
Created mathematical formulas, placed information into spreadsheets, and edited elements of the game to understand and balance the game in order to make the most enjoyable experience possible.
